By Richard Baker, Ari Marmell
A menacing menagerie of dragons in your D&D campaign!
Draconomicon 2: metal Dragons describes numerous kinds of dragons, together with gold, silver, copper, iron, and adamantine dragons. It additionally introduces numerous different kinds of steel dragons appropriate for any D&D campaign.This complement offers dragons either malevolent and benign, and provides information on each one dragon's powers, strategies, myths, lairs, servitors, and extra. moreover, this publication offers new information regarding draconic international locations and firms, and the jobs that metal dragons fill in a D&D video game. tale and crusade components within the e-book supply Dungeon Masters ready-to-play fabric that's simply included right into a video game, together with event hooks, quests, and pregenerated treasure hoards.
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Additional resources for Draconomicon 2: Metallic Dragons (Dungeons & Dragons 4th Ed: Supplement)
The characters can mild the torch above the pot of salve, offering brilliant gentle in a 5-square radius. Walkway: The lightly sloping walkway alongside the southern fringe of this zone is tough terrain. From right here to the ground of the cave, the trail is 10 ft huge. Rubble and Guano: huge components of rubble are combined with bat and stirge guano within the cave. those squares are tricky terrain. BATS! Dozens, in all likelihood 1000s, of bats dwell during this cave an~ attempt to keep away from the damaging sUrges and grlcks that experience moved Into their territory. The sounds of strive against or the Intrusion of vivid mild startles them. you should use the~ bats so as to add a few type to the come across. Create a 4-square-by-4-square sector of bats alongside the north wall of the chamber on the finish of the flm around within which an assault is made or a vivid mild hits the again of the cave. on the finish of every around, verify even if the bats flow and what impact they've got. Roll individually for circulation and behaviour, or decide on the bats' habit. The bats do not take aspects, and sometimes have either characters and monsters in the squares they occupy. three 6 crt! ~tures (creatures In squares of bats take a -2 penalty to defenses) Cloud imaginative and prescient (creatures in squares of bats achieve concealment) hamper move (sqtares of bats ~uart! to maneuver Into) you will additionally have to dedde how the bats are tormented by powers utilized in their region (espedally burst or blast powers). for example, if a personality makes use of Jlreball at the quarter, it's possible you'll decrease the world of bats to two squares on a facet or get rid of it totally. Salve (Optional Rule): Creatures donning the stinky salve from the pots outdoor the cave are unaffected by means of the bats. Cave: As within the past stumble upon, it truly is attainable a monster will be driven off the sting of the walkway. as well as the saving throw any creature gets if it truly is driven, pulled, or slid off an facet. a creature that falls down the pit could make an Athletics cost (DC 15) to snatch onto the wood walkway at the means down (as even though it have been falling whereas climbing). If the creature succeeds at the fee, it takes 3d 10 falling harm and lands at the wood walkway 30 ft lower than. It takes 12 squares of circulation upward alongside the walkway to come back to the positioning of the stirge lair. A creature that fails the Athletics payment falls eighty toes (and takes 8dlO falling damage). slender Tunnels: The passages best northwest and northeast clear of the stirge chamber are just big enough for the stirges and the swarms to barter. The characters and the gricks can't go through them, now not even by means of squeezing. end when they have made it previous the stirge chamber, the characters are unfastened to makc their manner towards the ground, the place Zanathakla lies in wait. they may cease orrin quarter four (sec web page ninety nine) ahead of relocating the entire option to the cave Ooor. stumble upon point nine (2,150 XP) SEUIP Zanathakla, younger orium dragon (Z) 2 greenscale darters (D) because the characters descend into Tulkau Shayn, they allure the ire ofZanathakla. the orium dragon who makes her lair the following.