By Bruce R. Cordell, Ed Greenwood, Chris Sims
Darkish perils and nice deeds await!
Welcome to Faerûn, a land of fantastic magic, terrifying monsters, historic ruins, and hidden wonders. the realm has replaced because the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, strong heroes, and monster-infested dungeons. The Forgotten Realms crusade Guide offers an international of untold event; a land of one thousand tales formed through the deeds of adventurers the likes of which Faerûn hasn't ever noticeable before.
This ebook comprises every little thing a Dungeon grasp must run a D&D crusade within the Forgotten Realms atmosphere, in addition to components that DMs can comprise into their very own D&D campaigns. The e-book presents heritage details at the lands of Faerûn, a completely designated city during which to begin a crusade, event seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.
Read or Download Forgotten Realms Campaign Guide (Dungeons & Dragons: Supplement, 4th Edition) PDF
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Extra info for Forgotten Realms Campaign Guide (Dungeons & Dragons: Supplement, 4th Edition)
Use of such hyperlinks is restricted to these gathering and Alignment: Chaotic evil. transporting the lifeless to the afterlife. Connection: The Abyss (in the fundamental Chaos). fundamental citizens: Kelemvor (greater god) and basic Resident: Lolth (greater goddess). his exarch Jergal. The Dismal Caverns Gates of the Moon This nice subterranean maze of common caverns is Rocky islands flow on and above a silvery sea. The illuminated simply through phosphorescent fungi and flows moon waxes and wanes, frequently as seen throughout the of lava. The Dismal Caverns is the kingdom of the vibrant daylight hours because it is at evening. average good looks mysterious deity known as Ghaunadaur. different energy- fills each one island, besides based structures that ful entities proportion the desolate gloom, and foul and variety from old fashioned cottages to based manors. fiendish creatures abound, yet any that desire to sur- Gates of the Moon is a spot of attractiveness and pleasure, cen- vive both serve or stay away from the grasp of the Dismal tered on Selûne’s shining corridor, Argentil. Surrounding Caverns. Argentil’s island is Sune’s romantic urban, Brightwater. Alignment: Chaotic evil. the nice Wheel—seven earthmotes hooked up via Connections: The Abyss (in the Elemen- lofty bridges—is Tymora’s realm. tal Chaos), the Deep Wilds, Root carry (in the Alignment: strong. Elemental Chaos). Connections: The mysterious limitless Staircase fundamental Resident: Ghaunadaur (greater god). in Argentil has portals to towns in every thing of the cosmos. almost all these are one-way passages. Selûne Dwarfhome additionally continues openings to Arvandor, the Deep Moradin’s wondrous country glorifies the beliefs Wilds, the Feywild, and the fairway Fields. of craft, hard work, and wealth. Its floor is a stretch of basic citizens: Selûne (greater goddess); appealing crags that teem with existence. Upon and below- Sune (greater goddess) and her exarchs Lliira and neath those mountains, the dwarven deities reside and Sharess; Tymora (goddess). paintings. on the center of all of it is the nice corridor of Moradin and his spouse Berronar, known as Erackinor, the place rests Moradin’s Soul Forge. C H A P T E R four | C o s m o l o g y 6 three FRCS_Chapt_04. indd sixty three 6/18/08 7:57:53 AM eco-friendly Fields devils. 8 different archfiends rule an equivalent quantity An idyllic realm of verdant hills, nice rolling plains, of territories as vassals of Asmodeus. and plush river valleys, the fairway Fields is a spot of A waterway known as the River of Blood, or River overall healthiness and leisure. inside it's the wondrous Moth- Styx, flows within the 9 Hells. It washes during the er’s backyard of Chauntea, the place food-bearing crops Hells and into the Astral Sea, polluting the encompass- develop wild and in nice abundance. Itinerant as their ing region with fiendish corruption. likenesses on the planet, the halfling divinities stream Alignment: Evil. from position to put, dwelling for a time in a single place Connections: None. earlier than relocating directly to discover the wonderful and ever- fundamental citizens: Asmodeus (greater god) altering panorama.