By Matt Sernett, Shawn Merwin
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers courageous adequate to stand its perils. Created a long time in the past by way of the wizard Halaster, the sprawling dungeon is a lair for horrible monsters and ruthless villains. in the dead of night chambers, they starvation for sufferers and plot the downfall of these who live at the streets above. Who will get to the bottom of the twisting labyrinth to bare its secrets and techniques, declare its treasures, and prevent the foul machinations of the dungeon’s denizens?
Halls of Undermountain™ is a 96-page hardcover booklet that offers a ready-to use dungeon detailing over 80 destinations. the journey bargains a fashion for Dungeon Masters partaking within the fresh D&D Encounters™ season, The Elder Elemental Eye™, to increase the journey. furthermore, this e-book presents all of the parts to run a vintage dungeon delve, together with attractive treasures, lethal traps, a large collection of monsters, and double-sided full-color poster maps.
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Additional info for Halls of Undermountain (Dungeons & Dragons 4th Ed: Supplement)
The wires are set into shallow grooves within the flooring and hold the existence strength of creatures killed in zone 25 to the reanimation machine right here. while the characters arrive, learn: An prone stone desk coated with skinny aold sheets occu- pies the room's heart. 4 rotting creatures lined in weeping sores stand round it. A middle-agedf emale human in molderina, antiquated f inery is strapped to the desk. Her epidermis is grey, wrinkled, and torn in areas. As you are taking in her positive factors, her face beains to gentle and rea ain a purple hue. Creatures: ghouls (Monster Vault, web page 126) and flesh-crazed zombies (Monster Vault, web page 295) have Dayan's directions to strap a corpse to the reanimation equipment. while the characters interrupt the scan, the creatures assault. beneficial properties: no matter if the characters reduce the wires or stopped the strength movement from quarter 2 five, sufficient energy has entered the laptop to permit it to proceed operating for a number of rounds. Treasure: The gold sheets protecting the desk should be pried off and are worthy 500 gp overall. elevating the lifeless II;URHIGY•hi41t•Vb impact (necrotic) + At-Will Tri99er: A residing creature strikes among the 2 pillars. influence (No Action): The triggering creature takes 2d6 + 6 necrotic harm. CouNTERMEASUREs + Deactivate: Thievery DC 22 (standard action). luck: The power box ceases to operate. Failure: the nature takes 2d6 + 6 necrotic harm. Treasure: The gold wires may be unwound from the pillars and pried off the ground as soon as the threat is deactivated. The wiring is worthy two hundred gp. come upon components ~~~~re. The adventurers may well attempt to use the desk to reanimate a lifeless better half, assuming they have not destroyed its workings by means of unwinding the gold cord from round the pillars in quarter 25. after all, for whatever like this to paintings, the characters would have to strength residing creatures into the strength box. atmosphere apart the ethical implications, characters can use the equipment to elevate creatures from the lifeless. every time the strength box in sector 25 offers harm to a residing creature, the hit issues "drained" by means of the equipment are carried as lifestyles strength during the gold wiring to the reanimation desk. to elevate a useless creature at the desk, the power box needs to drain a hundred hit issues in step with point of the creature. for instance, a degree five creature or personality calls for 500 hit issues of tired existence power to elevate. the results are another way just like a increase useless ritual. At your discretion, there may be unforeseen unintended effects of this reanimation procedure. The raised creature may wish standard infusions oflife power to stick alive, or it can achieve purely part the traditional variety of hit issues whilst it spends a therapeutic surge. I 26. Reanimation computing device It may additionally be afflicted by nightmares, listen ghostly whispers, or achieve sure undead cravings. Roleplay the lady at the desk is Amari De'Spri, a human noble who was once interred in zone 34's tombs in the past. Her and her husband's our bodies remained undisturbed till Dayan's plans ruined their relaxation. Now she is alive back, back to existence and health and wellbeing via the necromantic computer.