Download E-books Monster Manual 2 (Dungeons & Dragons: Core Rulebook, 4th Edition) PDF

By Rob Heinsoo, Stephen Schubert

Thousands of outdated and new monsters on your 4th variation D&D game.

This center rulebook provides countless numbers of monsters in your D&D crusade. vintage monsters similar to centaurs and frost giants make their first 4th version visual appeal the following. furthermore, this booklet contains rankings of recent monsters to problem characters of heroic, paragon, and epic degrees.

Personal evaluate: at the beginning I wasn't convinced if i used to be going to get this e-book, I picked it up on a whim, and after searching through it extra intensive i discovered many monsters i needed so as to add into my online game to spice issues up for the avid gamers. great to work out many of the vintage monsters returning, similar to the Krenshar, Rust Beast and the Frost mammoth. a must-have for random encounters and for developing your personal dungeons

Show description

Read Online or Download Monster Manual 2 (Dungeons & Dragons: Core Rulebook, 4th Edition) PDF

Similar Dungeons Dragons books

The Dream Spheres (Forgotten Realms: Songs and Swords, Book 5)

Welcome to WaterdeepHere, every thing possible is on the market. Even desires can be bought if one is prepared to pay the associated fee. while the sale of dream spheres threatens the lifetime of his newfound part sister, Danilo Thann joins forces with Arilyn Moonblade to discover the resource of this lethal exchange. Their seek leads them into the darkish center of Waterdeep, and to non-public secrets and techniques which could spoil them either.

Under Fallen Stars (Forgotten Realms: The Threat from the Sea, Book 2)

The ocean warfare rages up and down the Sword Coast, leaving the busy harbor of Baldur's Gate in flames. Following his mad quest, the evil Iakhovas has discovered a gateway into the secure waters of the ocean of Fallen Stars, and now no coast is secure from his marauding armies of the deep.

Gazetteer (Dungeons & Dragons)

Welcome to the area of the D&D video game! The Dungeons & Dragons global is a spot the place strong creatures contest with usual women and men in a sophisticated battle pitting solid agasint evil, legislation opposed to chaos. it's a international of magic, an international of puzzle, a global of wonderful event -- all a backdrop in your personal adventures.

The Jewel of Turmish (Forgotten Realms: The Cities, Book 3)

Alaghôn -- The Jewel of Turmish

Preserving the stability of nature is a life-style for Haarn Brightoak, it doesn't matter what the associated fee, yet even his commitment to the customs of the druid is positioned to the attempt whilst a long-dead evil returns to the area of the residing. As this vile creature gathers its undead military, Haarn needs to come to a decision if he'll compromise his lifestyle to protect town that hasn't ever welcomed him.

The 3rd identify within the swashbuckling The towns sequence, this novel explores the Vilhon achieve, a space of the Forgotten nation-states global that in the past had little details written approximately it.

The Jewel of Turmish is the 1st Forgotten geographical regions novel from renowned writer Mel Odom for the reason that his trilogy of titles within the danger from the ocean series.

---
Uploader liberate Notes:
Retail EPUB, contains TOC/chapters
---

Extra info for Monster Manual 2 (Dungeons & Dragons: Core Rulebook, 4th Edition)

Show sample text content

A r c a n a D C 1 four : T h e shardstorm vortex is a scavenger from t h e E l e m e n t a l C h a o s . T h o u g h it's infrequently t h e first c r e a t u r e to e n t e r a struggle, its effective slam assault m a okay e s it a perilous foe. STORMSTONE FURY HP eighty; Bloodied forty AC 21; Fortitude 19, Reflex 20, W i l l 19 A STORMSTONE F U R Y IS A HULKING C R E A T U R E o f S t o n e Immune disorder, poison a n d thunder, either o f w h i c h it u n l e a s h e s at t h e mild- pace zero, fly eight (hover) : Abrasive Slam (standard; at-will) est t h r e a t . +10 vs. Fortitude; 2d8 + 2 harm. Whirling Blast (standard; recharge [X] Jlj) The shardstorm vortex shifts four squares and makes an assault: shut burst 1; +10 vs. Reflex; 3d8 + three harm, and the vortex pushes the objective 1 sq.. leave out: part harm. Alignment Unaligned Dex 19 (+7) W i s sixteen (+6) Con sixteen (+6) lnt5(+0) Cha6(+1) Medium elemental magical beast (air, earth) Initiative+12 ILevel 1 four Artillery XP 1,000 Senses Perception+9 HP 113; Bloodied fifty six Languages Primordial Str 10 (+3) Stormstone Fury AC 26; Fortitude 26, Reflex 25, W i l l 25 Immune sickness, petrification, poison; face up to 10 thunder pace 6 © Grinding Stones (standard; at-will) Shardstorm Vortex point thirteen Minion Skirmisher +21 vs. AC; I d I O + three harm. •f Hurtling Thunderstone (standard; at-will) • Thunder Funnelcloud Medium elemental magical beast (air, earth) Initiative +14 Senses conception +10 XP 2 hundred Sandblast air of secrecy 1; each one enemy in the air of secrecy takes a -2 penalty to all defenses. HP 1; a neglected assault by no means damages a minion. AC 27; Fortitude 24, Reflex 26, W i l l 24 Ranged 20; +21 vs. AC; 2d8 + 6 harm. pass over: part harm. impact: One sq. the objective at the moment occupies turns into the starting place sq. of a burst 2 assault that happens first and foremost of the stormstone fury's subsequent flip: +19 vs. Fortitude; 1d10 + 6 thunder harm. V Shrapnel Burst (minor; recharge jYTj [x] TJj) • Thunder shut burst 2; +21 vs. AC; 1d6 + 6 harm plus 1d6 thunder Immune affliction, poison harm, and the stormstone fury pushes the objective 2 squares. pace zero, fly eight (hover) Meld to flooring (when first bloodied; calls for the stormstone - Abrasive Slam (standard: at-will) +16 vs. Fortitude; 12 harm. fury to be at the flooring; stumble upon) • Teleportation The shardstorm vortex funnelcloud shifts four squares. of impact to it. at the beginning of its subsequent flip, the fury looks The fury disappears, and no creatures have line of sight or line Vortex Step (move; at-will) Alignment Unaligned Str eleven (+6) Con 19 (+10) Languages Primordial Dex 22 (+12) Int five (+3) W i s 19 (+10) Cha 6 (+4) inside 10 squares of its earlier area. Alignment Unaligned Languages Primordial m m Str sixteen (+10) Dex 20 (+12) W i s 15 (+9) Con 23 (+13) Int 6 (+5) Cha 20 (+12) STORMSTONE FURY LORE A r c a n a D C 1 eight : S t o r m s t o n e furies are c r e a t u r e s o f stone a n d residing t h u n d e r . A stormstone fury h a s no c o m p u n c t i o n approximately c a t c h i n g allies with its assaults, so t h e s e c r e a t u r e s struggle top along these proof against _ thunder.

Rated 4.91 of 5 – based on 6 votes