By Mark Moreland, Larry Wilhelm
- This convenient reference includes every thing an adventuring agent of the Pathfinder Society must continue to exist within the wild and wooly international of Golarion. From tips about details networks and mystery orders in the Society itself, to new apparatus and how one can use your Pathfinder training to unencumber particular personality talents, the Pathfinder Society box Guide is a hundred% felony for play within the overseas Pathfinder Society geared up Play shared international crusade, and is a useful reference for avid gamers and GMs alike.
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Additional resources for Pathfinder Campaign Setting: Pathfinder Society Field Guide
The right kind sq. whilst attacking an invisible foe yet Clockwork Prowler, complicated: A extra complex doesn't decrease the pass over probability linked to such model of the clockwork prowler, this gadget is extra an assault. Powder can also be helpful for the extra mundane steel than wooden. It strikes at a velocity of 20 ft and will function of drying freshly written ink. be programmed with as much as 4 right-angle turns. each one String, cord, or Thread: often bought in balls or spools flip calls for 1 around to application besides a DC 15 of fifty ft, string and rope are beneficial for rigging traps and Disable machine payment. If this cost is failed, roll d% each one alarms, whereas thread turns out to be useful for box maintenance with a stitching time the prowler makes an attempt to show. On as a result 1–10, it needle. String, wire, and thread have hardness zero, 1 hit fails to show. On as a result 11–20, it as an alternative activates the purpose, and a holiday DC of 14 (9 for thread). subsequent around. a complicated clockwork prowler can hold as much as 60 kilos of weight at complete velocity, or as much as one hundred twenty kilos Adventuring equipment at a velocity of 10 toes. It has hardness 10, a hundred and fifty hit issues, merchandise price Weight and while in movement has AC 15 (a immobile complicated magazine 10 gp 1 lb. clockwork prowler has AC 8). Lantern, miner’s 15 gp 2 lbs. Weapon Blanch (Ghost Salt): This gritty alchemical Measuring wire, 10 toes. 1 gp half lb. powder is made of unique minerals combined with an Powder 1 cp half lb. infusion made from the ectoplasmic continues to be of String, cord, or thread (50 toes. ) 1 cp 0.5 lb. destroyed incorporeal undead. while rubbed onto a weapon that's then positioned over a scorching f lame for an entire lchemical and lockwork tems around, ghost salt melts and varieties a short lived coating on a few goods created by way of alchemy or clockwork also are the weapon. The blanching provides the weapon the facility important for lots of adventuring occasions. whereas alchemical to do complete harm to incorporeal creatures, no matter if the goods will be crafted in the course of the internal Sea area, weapon itself is nonmagical. An program of ghost salt clockwork goods bought through the Society are typically outfitted via is still powerful until eventually the weapon makes a profitable the expert artisans of Absalom’s Clockwork Cathedral. assault. every one dose of weapon blanch can coat one weapon or M A C C I forty eight Society assets as much as 10 items of ammunition. just one type of weapon blanch will be on a weapon at one time (see the complicated Player’s advisor for different kinds of weapon blanch). Lifeline (Climb five ranks): if you or a close-by creature is falling (from a failed Climb money or otherwise), you could throw a held rope as an instantaneous motion, keeping a grip on one finish. while you're falling, this is often handled as an try and seize your self whereas falling made with a +10 bonus, yet there has to be a few kind of stable anchor to be had in your rope to loop round. whilst making an attempt this money on one other creature, deal with it as though you your self have been falling. If the burden of the creature exceeds two times your heavy load restrict (your personal gear doesn't count number by contrast maximum), you're pulled after it.