New ideas for ardents, battleminds, clergymen, and psions.
Hot at the heels of the Player’s Handbook® 3 middle rulebook comes Psionic Power™, a D&D® complement that explores the psionic energy resource in additional element. This complement offers 1000's of latest ideas for D&D characters, particularly targeting heroes who channel the facility of the brain. It presents new builds for the ardent, battlemind, monk, and psion sessions, together with new personality powers, feats, paragon paths, and epic destinies.
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Additional info for Psionic Power: A 4th Edition D&D Supplement
Learning tiger claw maneuvers builds your power and hardiness, and your moves shred enemies. You spring at your foes with awesome pace. With actual mastery, you are taking at the charac teristics of the celestial tiger. Coarse orange and white striped fur covers your physique. Your fingers turn into clawed paws and a tiger’s visage replaces your gains. With nice eco-friendly orbs for eyes and a mouth choked with sharp tooth, you include the tiger claw kind. TIGER CLAW grasp direction gains Tiger Claw type (11th level): for those who make an assault roll, you could take a 2 penalty to the roll. If the assault hits and also you set off your Flurry of Blows strength, that energy bargains four additional harm. Pouncing motion (11th level): in case you spend an motion element to make a cost assault, you progress your velocity + 2 as a part of the cost, your stream for the cost doesn’t impress chance assaults, and you may reroll one assault roll made as a part of the cost. Tiger’s persistence (16th level): for those who use your moment wind, you regain extra hit issues equivalent on your power modifier. furthermore, the bonus to all defenses granted through your moment wind equals 2 + your power modifier. TIGER CLAW grasp DiSCIPLINES Tiger Claw Rake Tiger Claw grasp assault 1 You dash around the battlefield, and your tiger claw tears your foe and leaves it in debilitating affliction come across + complete self-discipline, enforce, Psionic assault approach normal motion Melee contact objective: One creature assault: Dexterity vs. Reflex Hit 3d1 zero + Dexterity modifier harm, and the objective takes a —2 penalty to assault rolls until eventually the top of your subsequent flip. If the objective strikes greater than 2 squares on its subsequent flip, it takes five harm. designated: while charging, you should use this energy instead of a melee simple assault. circulate strategy circulation motion own impact: you progress your velocity 2, ignoring tricky terrain. Any enemy that hits you with a chance assault provoked through this move takes harm equivalent on your energy modifier, and also you mark the enemy till the beginning of your subsequent flip. Tiger Frenzy Tiger Claw grasp application three 12 ache clarifies your brain, letting~you strike conveniently atfoes that come too shut. day-by-day + Psionic, Stance quick response own set off: you're bloodied via an assault influence: till the stance ends, any enemy that ends its flip adjoining to you takes harm equivalent on your power modifier. wake up the Celestial Tiger Tiger Claw grasp assault 20 As you spring at your enemy,your physique transforms into the celestial tiger a relentlessforce ofunearthlyfury. day-by-day + enforce, Polymorph, Psionic common motion Melee contact Requirement: you need to cost and use this strength in preference to a melee simple assault. aim: One creature assault: Dexterity vs. Reflex. Make the assault two times. Hit 4d1 zero+ Dexterity modifier harm, and also you knock the objective services. in case you hit with either assaults, the objective takes 2d1® additional harm. leave out: part harm. impression You imagine the shape of the celestial tiger till the tip of the come upon. whereas during this shape, you're im mune to worry results, your Flurry of Blows energy bargains additional harm equivalent on your power modIfier, and also you achieve a +2 energy bonus to hurry.