Kicking off a brand new sequence of books from myth Flight video games, tuition OF phantasm comprises every thing you must make phantasm magic a key part of your video game.
Featuring greater than 60 new spells together with the mind-twisting may of apocalypse, college OF phantasm brings the concept that of divine domain names to arcane spellcasters within the type of "disciplines." Illusionists can now grasp invisibility, terror, actual phantasm, and 6 different disciplines on their route to final strength. better of all, the visible consultant to illusions exhibits at a look which senses a spell impacts.
This ebook additionally comprises nine new status periods and a brand new middle category - the dedicated illusionist. moreover, it comprises dozens of recent goods - either magical and mundane - to thrill gamers. even if you are customizing your personal illusionist's gown or wielding the remarkable may of the staff of the illusionist, you are going to by no means examine phantasm magic an identical method again.
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Additional resources for School of Illusion: A Compendium of Illusion Magic (Legends & Lairs, d20 System)
Mutable Illusions (Su): starting at sixth point, you achieve a lot better keep watch over over your illusions. once you solid an phantasm from the genuine phantasm self-discipline, you could swap what it depicts as a typical motion. hence, for those who used persistant photograph to create an phantasm of a puppy, you'll later swap it into an phantasm of a horse. the single hindrance in this skill is that you just can't circulate an phantasm farther than 60 feet. from its unique position. increase Illusions (Su): At tenth point, you could increase the ability of your illusions on the rate of believability. you'll upload a number of of the next good points to any spell from the genuine phantasm self-discipline on the price of –4 to its disbelief keep DC every one. those good points contain: sight, sound, odor, and thermal parts. grasp of the Ruse To qualify as a grasp of the ruse, a personality needs to satisfy the next standards. Alignment: Any chaotic. Spellcasting: A grasp of the ruse should have the power to forged displacement and a minimum of another arcane spell of third point or greater. Feats: magnify Spell, expand Spell, Spell concentration (Illusion). Bluff: eight ranks. cover: eight ranks. cover: eight ranks. Spellcraft eight ranks. targeted: To develop into a grasp of the ruse, a candidate should have effectively tricked an present grasp of the ruse. grasp of the Ruse Masters of the ruse are committed fans of the avoidance self-discipline of illusions. For a few, this devotion is absolute, yet for many masters of the ruse, the research of avoidance spells is as a lot a way to pursue intrigue, ease roguish endeavors, and to unfold mischief because it is a quest for arcane wisdom. certainly, masters of the ruse are likely to function open air the legislation. but, it truly is stated that there's an unwritten code one of the masters of the ruse, simply as there's a spoken honor between thieves. They observe that if their secrets and techniques will not be handed alongside, that their craft will die. The code provides a mode that guarantees that the master’s secrets and techniques are given merely to those that may be able to preserve them and to exploit them towards the perpetuation of the perform. The code calls for that are supposed to someone ever effectively trick a grasp of the ruse, that the grasp shall bestow upon the person a small want or reveal one in every of his secrets and techniques. A desire usually is available in the shape of necessary info or maybe even the retrieval of an item of really minor price. A divulged mystery often takes the shape of a scroll containing one of many master’s spells or a minor magic merchandise for later examine. while facing a grasp of the ruse, you possibly can by no means determine no matter if he's talking with the grasp or considered one of his illusions. regardless of such precautions, on infrequent events somebody manages to idiot a grasp and research one in all his secrets and techniques. On events which are rarer nonetheless, that individual monitors a definite aptitude that makes the grasp prone to coach them to develop into a grasp of the ruse. Hit Die: d4. requisites category talents The grasp of the ruse type talents (and the main skill for every) are Bluff (Cha), focus (Con), Craft (Int), hide (Cha), international relations (Cha), break out Artist (Dex), Forgery (Int), assemble details (Cha), disguise (Dex), Intimidate (Cha), wisdom (Int), pay attention (Wis), circulate Silently (Dex), practice (Cha), career (Wis), Scry (Int), feel intent (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), and.