Download E-books Sorcery and Steam (Legends & Lairs, d20 System) PDF

By Various, Fantasy Flight Games

The definitive d20 method source for steampunk myth settings and adventures.

• A complete dialogue of what steampunk is, what it appears to be like and appears like, and the way to introduce it into your myth online game.
• certain directions on incorporating the present corre sessions right into a steampunk video game, besides 3 new periods and greater than a dozen status sessions.
• A handful of latest abilities, together with force, Munitions, and Use Steamcraft machine, in addition to new makes use of for present abilities.
• targeted details on new euipment and expertise, from steamcraft units to black powder guns.
• finished car principles and outlines of numerous universal steamcraft automobiles, together with locomotives, ironclads, and zeppelins.

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Extra info for Sorcery and Steam (Legends & Lairs, d20 System)

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You need to make the coup de grace assault inside of one complete around of casting this spell. Arcane fabric part: A drop of jackal’s blood on a silk textile. a hundred and fifteen CHAPTER 3: abilities, Feats, and Spells Hood of Shadows phantasm [Shadow] point: Brd 1, Sor/Wiz 1 elements: V, S, M Casting Time: 1 motion variety: own period: 1 minute/level Saving Throw: See textual content Spell Resistance: No via conjuring an phantasm of shadows, you achieve a bonus whereas trying to disguise within the darkness. whilst this spell is solid, you achieve a +10 situation bonus on all conceal tests whereas inside a dismal or seriously shadowed surroundings. Creatures that engage with you obtain a Will saving throw to disregard the consequences of the shadow illusions. you don't practice the bonus to hostile rolls opposed to creatures that see throughout the phantasm. fabric part: A shred of black silk. Iron form Transmutation point: Sor/Wiz five, expertise five elements: V, S, M / DF Casting Time: 1 motion diversity: contact objective: Iron or iron item touched, as much as 10 cu. toes. + 1 cu. feet. /level length: prompt Saving Throw: None Spell Resistance: No You shape an latest piece of iron into any form that fits your goal. for instance, you may make an iron weapon, a suite of iron stairs, or a ball of iron. Iron form additionally helps you to reshape an iron door to make an go out the place one didn't exist or to seal an iron door close (until elements that may let anyone to open or pass the door are used). whereas it's attainable to make crude items, doorways, guns, etc with the iron form spell, ins and outs and distinct precision should not attainable. there's a 30% likelihood that any form with relocating components won't paintings. Arcane fabric part: a bit of sentimental clay rolled in iron dirt, which has to be formed into approximately the specified form of the iron item after which touched to the iron item whereas the verbal part is spoken aloud. 116 Jack of Trades Divination point: Brd 1 parts: V, S Casting Time: 1 motion diversity: own objective: You period: See textual content Saving Throw: None Spell Resistance: No through casting this spell you achieve nice perception into your subsequent try to use any ability during which you might have not less than one rank. whilst solid, jack of trades delivers the caster a +4 perception bonus on his subsequent ability fee. mythical functionality Divination point: Brd 1 parts: V, S Casting Time: 1 motion variety: own goal: You length: See textual content whilst this spell is solid, you achieve a +20 perception bonus in your subsequent practice ability fee. The spell is still in impression for 1 day consistent with point or till you are making a practice cost and discharge it. just one mythical functionality spell can be utilized according to ability money. Lightning Missile Evocation [Electricity] point: Sor/Wiz 1 elements: V, S Casting Time: 1 motion diversity: Medium (100 toes. + 10 toes. /level) aim: One creature or item period: on the spot Saving Throw: None Spell Resistance: sure A missile of natural electricity crackles forth out of your outstretched palm and unerringly moves its objective, dealing 1d6+1 issues of electric harm.

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