By Rob Heinsoo
Climb aboard an astral skiff and set sail for adventure!
The event probabilities are boundless. at the Astral Sea, characters face off opposed to angels, devils, githyanki, or even the gods and their exarchs whereas exploring dungeons, raiding astral galleons, and setting up themselves as demigods. This online game complement builds at the assessment of the Astral Sea awarded within the Manual of the Planes™ online game complement and explores the heavenly airplane is bigger aspect. From the cavernous layers of 9 Hells to the darkish dungeons of Tytherion, experience awaits in each astral dominion and at the large, uncharted sea that stretches among them.
This online game complement describes the Astral Sea intimately, that includes key destinations during the airplane. It additionally provides a large number of recent monsters, in addition to experience hooks, encounters, dangers, and every little thing Dungeon Masters have the desire to make the Astral Sea a featured atmosphere of their campaigns.
Read Online or Download The Plane Above: Secrets of the Astral Sea: A 4th Edition D&D Supplement PDF
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Extra resources for The Plane Above: Secrets of the Astral Sea: A 4th Edition D&D Supplement
The temple had con tained an arenalike amphitheater for settling trials via wrestle. once they cleared the world, the Doom protect chanced on that now not all of its magic were destroyed-the wards that avoided spectators from combating each other have been nonetheless intact. during this environ ment, the Doomguard may possibly living room for a couple of minutes or hours in peace, with out caring approximately every one other's plotting-as lengthy as a gladiator was once laying off blood and smashing bones within the area under them. Fights within the enviornment are such a lot exciting while a number of of the fighters have lawful demean ors. Lawful warring parties consider forced to struggle to the demise, a scenario the Doomguard locate scrumptious, par ticularly whilst such captives are pitted opposed to their very own allies. participant personality opponents may be able to shake off the compulsion, yet lesser warriors haven't any likelihood. while the demons got here to appreciate what used to be taking place within the area, a lot of them chanced on how you can sneak or teleport into the stands. as soon as within the stands, the demons are both helpless opposed to the arena's enormous antiviolence auras. Over the many years, the Doomguard and the demons have come to an realizing for sharing spectatorship within the area, even if they often struggle one another on its bloody sands. additionally they compete to work out who can herald the easiest gladiator slaves and such a lot unique sufferers. the world is an amphitheater set round a semi round pit with a 60-foot radius. less than the sands dyed crimson with blood lie the continues to be of Amoth's excessive altar, that is the focus ofKalandurren's legislation aligned strength. team combats (with equivalent numbers of foes on either side) are as universal as person duels, and the end result of a duel-death or mercy-is decided via a couple of six-sided bone cube carried by way of excessive Lord Nariche, the present chief of the Doomguard. Enterprising and semisuicidal gamblers from around the worlds enterprise into God 's cube enviornment. playing with demons and Doomguard at the end result of a struggle, or no matter if the throw of the cube will dispense demise or mercy, offers a few viewers with a hurry that cannot be matched. there's a component of threat for the viewers, besides the fact that. If on the finish of the fit Nariche rolls a complete ofseven at the God's cube, as they are identified, the positive gladiator has gained definitely the right to problem someone within the amphitheater to an instantaneous dying fit within the area. The winner is entitled to all that belonged to the loser 0ncluding freedom, apparatus, coin, and slaves), and the loser is made a slave, ifhe or she sur vives. Any spectator could be challenged during this means, robust or vulnerable, and this truth isn't regularly made transparent to new viewers. lNVOLV1NG THE CHARACTERS Characters of all degrees will be drawn into battles in God's cube area, even if as rebellious gladiators or chal lenged spectators whilst Nariche rolls a 7. sarcastically, the world represents probably the most promising how one can live on in Kalandurren-provided the combatant can maintain successful battles. it's also the way to win an viewers with Nariche, who continuously attends (and should be challenged simply as an individual else can be).