By Ari Marmell, Bruce R. Cordell
Fiendish dungeons and elemental battlefields await...
A hotbed of event possibilities watch for you within the roiling maelstrom of the fundamental Chaos–a aircraft of titans, elementals, genies, slaads, and demons. This online game complement builds at the review of the fundamental Chaos provided within the Manual of the Planes™ video game complement and explores the tumultuous airplane is larger element. From the town of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, experience lurks in the back of each lava waterfall, throughout each icy battlefield, and past each raging lightning storm.
This video game complement describes the basic Chaos intimately, that includes key destinations through the airplane. It additionally provides a mess of latest monsters, amazing primordials, and robust demons, in addition to event hooks, encounters, dangers, and every thing Dungeon Masters want to make the basic Chaos a featured surroundings of their campaigns.
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Additional resources for The Plane Below: Secrets of the Elemental Chaos: A 4th Edition D&D Supplement
If they get a hit with maintenance tests, the gang earns 1 luck. another way, they achieve 1 failure. each one personality could make a unmarried fundamental or sec ondary ability fee every day. point: equivalent to the extent of the celebration (XP equivalent to the present for 4 common monsters of the party's level). Complexity: four (reqUires 10 successes earlier than three failures). basic abilities: Arcana, Athletics, Acrobatics, patience. Arcana (moderate DC by means of level): the nature attracts on his or her figuring out of the fundamental Chaos to organize a heading and preserve the send on that direction. as much as allies can reduction during this fee. Athletics (moderate DC via point; maintenance check): the nature makes use of may well to assist in maintenance and maintenance. Allies can't relief this payment. A profitable seek advice from this ability contributes to the ability problem as defined above. Acrobatics (moderate DC by means of point; maintenance check): the nature takes benefit of his or her flexibility to assist in maintenance and upkeep. Allies can't reduction this ability fee. A winning discuss with this ability con tributes to the ability problem as defined above. persistence (moderate DC by means of point; maintenance check): via sheer grit, the nature aids in maintenance and maintenance. Allies can't relief this ability fee. A suc cessful consult with this ability contributes to the ability problem as defined above. Secondary abilities: Nature, Thievery. Nature (Hard DC by means of level): the nature advises the navigator. If this day's Arcana fee failed. a winning discuss with this ability negates the ability problem failure . If the Arcana cost succeeded. the nature who makes the following day's Arcana money earnings a +2 bonus. Thievery (Hard DC through level): the nature creates a makeshift patch to the ship's hull or another shrewdpermanent repair). If one or none of this day's maintenance assessments succeeded. a winning consult with this ability negates the ability problem failure . If a number of of these exams succeeded , the characters who make the following day's maintenance exams each one achieve a +2 bonus. luck: If the characters earn 10 successes. they achieve their vacation spot secure and sound. Failure: If the characters earn three disasters. they don't have the capacity to succeed in their vacation spot on their lonesome. simply because failing this ability problem may go away the get together stranded. YOll may still plan for that chance. The characters may be attacked via pirates. seizing a brand new vessel in the event that they win the struggle or being captured in the event that they lose. then again. the characters can be met by means of a pleasant staff that leads them to shore (per haps for a price). or may well limp right into a close by port wanting their vacation spot. CHAPT ER 1 I Chaos Incarnate .... J .... J ~ V1 ---. --. --. ---- . -, -. - . - . -. - . -. - ~- . - crusade ARCS the basic Chaos is straightforward to take advantage of in passing-an stumble upon with an elemental the following, an event inside of a planar conjunction there. yet storylines regarding the airplane under don't need to be so restricted. Making the basic Chaos the center piece of a crusade is a fascinating and creatively pleasing strategy to combine the airplane under into your video game.